All players must review these rules prior to the start of the event. A Tournament Director will clarify any questions.

All rules for EUCHRE are according to HOYLE

THE DEAL

To determine the first deal of the game, cards will be dealt face up until a player receives any Jack. That player then becomes the dealer; from there, the deal rotates clockwise each hand. Cards must be properly shuffled. The deck is then offered for a "cut" to the player seated to the RIGHT. A cut made must be no less than 2 cards from top or bottom of the deck. A cut card is provided and must be used to cover the bottom card of the deck during dealing. Cards may be dealt in groups of 2's and 3', or 1 at a time. It is always Dealer's choice as to their preference of deal style; however, that person's deal style must be maintained during the entire round.  If four passes occur, a second round of bidding commences. If the second deal is passed by everyone else then the "Stick the Dealer" rule does apply! The turned down card is placed face up with suit showing at bottom on the kitty. COUNT YOUR CARDS! Misdeals are re-dealt. Bidding starts with the Eldest hand (left of the dealer), after the dealing has ended.

BIDDING

The ONLY LANGUAGE which is allowed during the bidding is: "PASS", "PICK IT UP", or ALONE. The bidder may not use descriptive phrases that give clues such as "Picking it up for my Partner" "Let's try clubs", "I think I can", and so on. A warning is given (for the first time), and then for subsequent offenses 2 point penalty. On 2nd round bidding, the bidder must state their intentions by saying the name of the suit (The turned down suit cannot be called). A team calling the turn down suit loses its right to bid and the non offending team is awarded (2) two points. If the non offending team wishes they may call a Lone hand but must forfeit the 2 points awarded and taker their chance with the lone hand. Any player may request (order) the dealer to pick up the up card without holding a "NATURAL TRUMP". The dealer's partner may order his partner to "Pick it up" or may state he/she will assist (player who declares to assist or help) may NOT opt to go alone. If the intention is to play alone the order must state "I order" or "pick it up"and I will play alone. If no declaration of a Lone Hand then all 4 players will play out that hand. A player may use the term to order his/her partner as I'll Help. No Lone can be declared on a I'll Help order. If the "up card" is to be turned down, place it at bottom of Kitty face up so the suit is visible. On 2nd round bidding, the bidder must state their intentions by saying the name of the suit After trump has been called in 2nd round of bidding the up card is to be buried in the kitty and not visible at all. The kitty must be left untouched from this point on.

GOING ALONE

A team declaring a Loner must clearly state this intention by saying "ALONE", "I'm going alone". The Lone Hand must be declared and included in the order. Please do not use phrases such as "I'm trying it", or "Sit this one out, partner", "It's all mine," etc. When a player declares a Loner, his/her partner MUST drop their hand, face down on the table, in the MIDDLE position, and the push his cards to his partner who will move them out of the play area. The partner is not allowed to look at the kitty after the loner has been declared or during a loner attempt. 

"Defensive loners" are NOT allowed

PLAY OF CARDS

Players are asked NOT to toss their cards in a heap in the middle of the table! Instead, each player makes their play by placing a card in front of them on the table. (Form a "square") Then each person places their card in front of them and so on for each player. The person that wins the trick must retrieve the trick and store it in front of them. DO NOT push a trick that you have taken to your partner for storage so the tricks will be all together. Each player must take in their own tricks! This must be done to enable the director to prove a renege! (The trick in front of you is evidence of tricks won by an individual) If a team member bids alone, his partner may retrieve the tricks. .Quitted tricks (completed) may not be examined for any purpose until the ens of okay. If a player so mixes the tricks so a claim against his side cannot be proved, the claim must be considered proven
TRAMMING (claiming multiple winning cards in your hand at once) is NOT allowed! All Tricks must be played completely out!

A card played in error on a trick may be corrected before the trick is completed. If so corrected the incorrect card is considered an exposed card. It must me played at the first legal opportunity. Players who played after the correction is made will permitted to change their card they initially played without penalty.

TRUMP CUBE

You cannot ask "What is Trump"? The dealer will have a trump cube, and once trump is named by anyone, the dealer will discard and turn the cube to the appropriate suit and place it on top of the kitty. When the hand is over, the cube is then passed to the next dealer.

SCORING

* If the bidding team takes at least 3 tricks in a hand they shall receive 1 point. A total of 8 hands are played, with everyone dealing twice.
* Progressive or Partners If the bidding team takes all 5 tricks they will receive 2 points.

* Partners, If one team member goes alone and takes all 5 tricks, that team shall receive 4 points

* Individual's (progressive) only, the person making the successful lone hand gets (all 5 tricks) that player gets 5 points and his partner gets 4 points.

* Progressive or Partners a player that goes alone and takes 3 or 4 tricks, that team shall receive 1 point.

* Individual's (progressive) being euchred on a Lone Hand, the opposing team receives 3 points.

* Partners The team reaching a score of 10 points or more will be credited with a W - (WINS) and their total points are in a separate columns. Total wins is the 1st criteria with total points used to break the tie when WINS are equal. The team with the higher score will awarded the higher spot in the standing. A total of 13 points is the max a team could earn in a game. Going alone is advisable as all points will be counted over the winning 10 points.

IRREGULARITIES and PENALTIES

Game Play

DO NOT make your own Rulings! Please call the Tournament Director (TD)


WHAT EXACTLY IS A RENEGE. Also known as a revoke, Failure to follow suit when able to do so is a revoke.  A player may correct his/her revoke before the trick is gathered (completed) and if corrected any opponent who played after the revoke may retract his card and substitute another without penalty. The player who initially caused the revoke must leave that card on the table face up and is considered an exposed card.  It must be played at the 1st legal opportunity and partner may not lead the suit of the exposed card unless it is all he has in his/her hand. When a trick is completed a renege will apply to any card which did not follow suit.
Note: If a player so mixes the tricks that a claim against his side cannot be proved, the claim must be considered proved.

RENEGE AGAINST a LONER: Hand is over after reneges occurs, renege by the side which declared the loner, will score 0 points, their opponents will score 3 points (Progressive).
If the team which is defending against the lone hand reneges, the team that called the lone will score 5 and 4 points (Progressive).
In Partners as described above opponents 2 points and 4 Points

EXCEPTION to RENEGE

There is one exception, when a lone hand is stopped legally and opposition later reneges on the now defunct lone hand penalty will be, hand is now over and in this case the team calling the lone hand is awarded 2 points for the renege infraction. (In Partners and Progressive)

BID OUT OF TURN: - Loss of bid and the non offending team is awarded two points. Should the opposition wish to declare a lone hand, they must decline the 2 points and play out their lone hand. They must accept the risk in playing alone and accept points earned in the playing of their lone hand.

LEAD OUT OF TURN: - When any player leads out of turn the card lead is considered an exposed card.  It must remain on table face up and played at 1st legal opportunity. Partner of player who lead out of turn may not lead suit of exposed card until it is played.  Other players who play on the out of turn lead may pick up their card without penalty.  If all four players play on an out of turn lead, the trick will stand and the winner of the trick leads next. If the opposition leads the exposed suit of the card on the table the exposed card must be played regardless of a trump card or higher card he may have of that suit in his/her hand. Exposed card also applies to a card in advert ant ley drops or falls from a players hand.

TOO MANY OR TOO FEW CARDS:- Any hand has either too many or too few cards. If any player or his partner has played on 1st trick the hand must be completed. Should the dealer be the offending player with too many cards and should the dealer or his/her partner played on the 1st trick the hand must be completed. If the dealer has failed to discard the up-card must be returned to the kitty. The team holding the erroneous hand cannot score for that hand.

Return to Home Page There is to be NO Tramming, all cards are to be played out, no exceptions

 

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